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Window / SFML 2 OpenGL Contexts and GLEW
« on: April 12, 2010, 10:31:32 pm »
I just realized that I was initializing GLEW before I called GLEW_VERSION_3_0 :oops:
Well anyways, thanks for helping me with a problem that didn't need fixing.
Well anyways, thanks for helping me with a problem that didn't need fixing.
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Window / SFML 2 OpenGL Contexts and GLEW
« on: April 12, 2010, 12:23:48 am »
Well, I got it to work with GLee, so I guess my GLEW and the internal GLEW were conflicting with each other.
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Window / SFML 2 OpenGL Contexts and GLEW
« on: April 11, 2010, 09:00:04 pm »
Are you adding GLEW from source?
Because that's what I am doing.
Could you explain what you did with GLEW to get it to work with SFML 2 so I could try that?
Because that's what I am doing.
Could you explain what you did with GLEW to get it to work with SFML 2 so I could try that?
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Window / SFML 2 OpenGL Contexts and GLEW
« on: April 11, 2010, 05:52:29 am »
Actually, I gave up on creating the context before, so I just want to use GLEW calls, but thanks for helping.
My main problem now is that I tried creating a context with MajorVersion 3 settings, but when I use GLEW, it doesn't say OpenGL 3 is supported in the context (which I know my hardware supports from previous tests).
Is there anything special I have to do with GLEW to get this to work?
My main problem now is that I tried creating a context with MajorVersion 3 settings, but when I use GLEW, it doesn't say OpenGL 3 is supported in the context (which I know my hardware supports from previous tests).
Is there anything special I have to do with GLEW to get this to work?
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Window / SFML 2 OpenGL Contexts and GLEW
« on: April 10, 2010, 09:47:26 pm »
I figured out how to create an OpenGL context without a window, but I couldn't figure out how to set the version of the context and then create a window using the same context.
Basically, what I am trying to do is create an OpenGL 3.2 context, check shader extensions with GLEW, and then display a window. Is there anyway to do this with the SFML 2 window package and GLEW?
Basically, what I am trying to do is create an OpenGL 3.2 context, check shader extensions with GLEW, and then display a window. Is there anyway to do this with the SFML 2 window package and GLEW?
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