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Feature requests / Sending 3D Vector to Sprite's Position
« on: April 17, 2010, 11:15:03 pm »
No, I mean something more complicated
I wanted to use shaders to calculate all pixels depth by seperate depth map. ( like here: )
For doing so I need depth buffer enabled, if you Laurent dont want to add that ability to SFML I will use OpenGL, no problem.
Sorry for not anwsering so long, so many things to do and not much time...
Rybens
I wanted to use shaders to calculate all pixels depth by seperate depth map. ( like here: )
For doing so I need depth buffer enabled, if you Laurent dont want to add that ability to SFML I will use OpenGL, no problem.
Sorry for not anwsering so long, so many things to do and not much time...
Rybens