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Graphics / Problems with rotation and direction
« on: June 20, 2010, 06:59:59 pm »
The truth, I have always used matrices to make that kind of thing, so the models (referring to 3D environments), rotated and followed a local position and rotation.
It would have to do something to continue the rotation and position local, not global, but it would create a matrix and more, more work.
I lose much by using 2D environments (and that some say is easier). :lol:
Thanks for the help. :wink:
It would have to do something to continue the rotation and position local, not global, but it would create a matrix and more, more work.
I lose much by using 2D environments (and that some say is easier). :lol:
Thanks for the help. :wink: