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General / Segmentation fault; Ubuntu 10.4 and Nvidia "current&quo
« on: May 09, 2010, 08:50:59 pm »
I recently upgraded to the latest version of Ubuntu. (32-bit, by the way.) Everything works well – except for SFML.
Only Shader, Image and Sprite were used.
Backtrace:
Only Shader, Image and Sprite were used.
Quote
(gdb) r
Starting program: /home/hohoo/projektit/mke/mke
[Thread debugging using libthread_db enabled]
[New Thread 0xb3a1bb70 (LWP 3596)]
[Thread 0xb3a1bb70 (LWP 3596) exited]
[New Thread 0xb3a1bb70 (LWP 3597)]
[Thread 0xb3a1bb70 (LWP 3597) exited]
[New Thread 0xb3a1bb70 (LWP 3598)]
[Thread 0xb3a1bb70 (LWP 3598) exited]
[New Thread 0xb3a1bb70 (LWP 3599)]
[Thread 0xb3a1bb70 (LWP 3599) exited]
[New Thread 0xb7a23b70 (LWP 3600)]
Cannot connect to server socket err = No such file or directory
Cannot connect to server socket
jack server is not running or cannot be started
no message buffer overruns
[Thread 0xb7a23b70 (LWP 3600) exited]
[New Thread 0xb3a1bb70 (LWP 3601)]
[Thread 0xb3a1bb70 (LWP 3601) exited]
[New Thread 0xb3a1bb70 (LWP 3602)]
[Thread 0xb3a1bb70 (LWP 3602) exited]
[New Thread 0xb3a1bb70 (LWP 3603)]
[Thread 0xb3a1bb70 (LWP 3603) exited]
[New Thread 0xb3a1bb70 (LWP 3604)]
[Thread 0xb3a1bb70 (LWP 3604) exited]
[New Thread 0xb7a23b70 (LWP 3605)]
Cannot connect to server socket err = No such file or directory
Cannot connect to server socket
jack server is not running or cannot be started
no message buffer overruns
[Thread 0xb7a23b70 (LWP 3605) exited]
[New Thread 0xb3a1bb70 (LWP 3606)]
[Thread 0xb3a1bb70 (LWP 3606) exited]
[New Thread 0xb3a1bb70 (LWP 3607)]
[Thread 0xb3a1bb70 (LWP 3607) exited]
[New Thread 0xb3a1bb70 (LWP 3608)]
[Thread 0xb3a1bb70 (LWP 3608) exited]
[New Thread 0xb3a1bb70 (LWP 3609)]
[Thread 0xb3a1bb70 (LWP 3609) exited]
[New Thread 0xb7a23b70 (LWP 3610)]
Cannot connect to server socket err = No such file or directory
Cannot connect to server socket
jack server is not running or cannot be started
no message buffer overruns
[Thread 0xb7a23b70 (LWP 3610) exited]
Program received signal SIGSEGV, Segmentation fault.
0x01af3a9d in ?? () from /usr/lib/nvidia-current/libGLcore.so.1
Backtrace:
Quote
(gdb) bt
#0 0x01af3a9d in ?? () from /usr/lib/nvidia-current/libGLcore.so.1
#1 0x00000d27 in ?? ()
#2 0x004bbff4 in ?? () from /lib/tls/i686/cmov/libc.so.6
Backtrace stopped: previous frame inner to this frame (corrupt stack?)