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General / Re: Not rendering position and rotation accurately
« on: January 06, 2014, 07:30:13 pm »
You should pause the physics when you draw the sprites. From your picture, it looks like you call the step function between each draw of sprites.
Otherwise, you should consider creating your own custom sf::Drawable, sf::Transformable and draw Quads or Triangles instead of individual sprites. It will be much faster this way.
Otherwise, you should consider creating your own custom sf::Drawable, sf::Transformable and draw Quads or Triangles instead of individual sprites. It will be much faster this way.