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Messages - mitch

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1
SFML projects / Isolation
« on: June 24, 2011, 02:23:48 pm »
Quote from: "David"
You have GOT to teach me how you made the tile engine


It's a fairly simple approach to it, it's basically all in a quad-tree. I'll try to write up something about it in the next few weeks though.

Quote from: "keyforge"
... It's pretty difficult but I might just be bad at platformers, definitely my kind of game!


Yeah, after submitting it, I realised that the difficulty is fairly brutal :P

Quote from: "Disch"
I just run out of ammo right away.  How do you get more?


As Nexus has already mentioned, you should be able to reload using R.

2
SFML projects / Isolation
« on: May 04, 2011, 01:37:50 am »
Thanks, I wasn't aware that no text was being drawn on the main menu.

I think that I've fixed the walking bug as well, I haven't been able to get stuck yet (I changed the collision detection code, and changed the game to use a fixed time step instead of a dynamic one).

I also buffed up the golden pistol a tad as well :D (Increased the damage it deals, and lowered the cool down time).

3
SFML projects / Isolation
« on: May 02, 2011, 10:13:37 am »
Yet again, I've made another game for Ludum Dare :D



It's a rather simple side on shooter, where you fight your way through (literally) endless waves of enemies, that get harder with each wave.

There are a few little bugs in it, and the difficulty might not be quite right (It was built in 48 hours :P), but it is playable.

The game and source code can be downloaded from here (Download Release-Patch01.zip).

There is also a timelapse of it's development .

4
SFML projects / Discoverer
« on: February 08, 2011, 01:56:11 pm »
Thanks!

In regards to the font: I downloaded it from daFont (Link).
The terms under which it can be used can be found there.

5
SFML projects / Discoverer
« on: December 20, 2010, 03:55:19 am »
Update: . There is also a .NET 2.0 version available now as well.

I've been working on a game for the Ludum Dare competition. Here's what I managed to make in 48 hours.



It's basically a top down shooter where you explore randomly generated worlds  to collect keys. For some maps, it uses a predefined texture, otherwise, it uses randomly generated textures.

The game was built in C# (.NET 4.0), using the latest build of SFML2.

You can download the game and the source from here or here.

I'll upload a video of the timelapse of the whole thing in the next couple of days, and add some more information to this page.

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