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General discussions / why not using a namespace
« on: May 30, 2010, 02:09:09 pm »
Ok.
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A good strategy is to keep your own copy of the pixel buffer (in system memory), manipulate it with the CPU, and send it back to video memory when you're done (using sf::Image::LoadFromPixels).
SFML 2 will probably have more functions for manipulating pixel data.