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Messages - Sprite

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1
General / Re: How to use ANativeActivity* activity ?
« on: April 16, 2020, 05:54:20 pm »
To use it for what?

There is a built project for Android. I need to understand how to manage different OnPause state methods. I think they can only be called via Nativeactivity* activity.  ???

2
General / How to use ANativeActivity* activity ?
« on: April 16, 2020, 04:46:48 pm »
Is there any example of how to use it?  :)
Thanks.

3
Graphics / click on a sprite that is hidden
« on: March 31, 2020, 09:34:50 pm »
The problem is that the sprite is hidden, but if you click on it with the mouse , you can interact with it.How do I remove it and why is this happening? Thanks.

sf::RenderWindow window(sf::VideoMode(720, 1820), "Clock");
   Clock clock;
   Pendulum_clock clock_v1;
   sf::Time time = sf::seconds(0.01f);   
   sf::Clock simple_timer;
   int current_screen(0);

   while (window.isOpen())
   {
      sf::Event event;
      time = simple_timer.getElapsedTime();   
      
      clock_v1.pendulum_swing();

      if ((int)time.asSeconds() == 1)
      {         
         switch (current_screen)
         {
         case 0:clock.arrow_rotation();
            break;
         case 1:clock_v1.arrow_rotation();
            break;
         }
         simple_timer.restart();
      }      
      while (window.pollEvent(event))
      {                  
         if (event.type == sf::Event::MouseButtonPressed)
         {
            if (event.key.code == sf::Mouse::Left)
            {               
               sf::Vector2i get_pixel = sf::Mouse::getPosition(window);
               sf::Vector2f position = window.mapPixelToCoords(get_pixel);

               if (clock.s_clock.getGlobalBounds().contains(position))  // here
               {
                  ++current_screen;
                  if (current_screen > 1){ current_screen = 0; }
                   
                  switch (current_screen)
                  {
                  case 0:clock.initialization_by_the_system_clock(); break;
                  case 1:clock_v1.initialization_by_the_system_clock(); break;
                  }
               } 

            if (clock_v1.s_pendulum.getGlobalBounds().contains(position)) // and here
               {
                  std::cout << "click\n";
               }
            }

         }

         if (event.type == sf::Event::Closed)
            window.close();


      }
      window.clear();
      
      switch (current_screen)
      {
      case 0:window.draw(clock); break;
      case 1:window.draw(clock_v1); break;
      }
      window.display();
   }
   return 0;
}

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