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Feature requests / Re: XInput support in SFML?
« on: February 25, 2020, 10:26:27 pm »
Hello
So after doing some digging i was able to find "A small tutorial on how to use XInput"
https://www.codeproject.com/Articles/26949/Xbox-360-Controller-Input-in-C-with-XInput
With his sample project i was able to create a proof of concept where i had LeftTrigger and RightTrigger split into two, and vibrating. Had no time(and knowlege of xinput) to test more.
(his sources compiled without issues in Visual Studio 2019)
So after doing some digging i was able to find "A small tutorial on how to use XInput"
https://www.codeproject.com/Articles/26949/Xbox-360-Controller-Input-in-C-with-XInput
With his sample project i was able to create a proof of concept where i had LeftTrigger and RightTrigger split into two, and vibrating. Had no time(and knowlege of xinput) to test more.
(his sources compiled without issues in Visual Studio 2019)