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Network / Can someone help me with this simple client/server test?
« on: May 11, 2011, 02:26:25 am »
okay, this one might be a bit smaller and more simple. the problem is it only connects to one client instead of two. Can anyone help me figure out why?
Server:
client:
Server:
Code: [Select]
#include <SFML/System.hpp>
#include <SFML/Network.hpp>
#include <iostream>
void sendInfo(void *UserData)
{
sf::IPAddress* ip = static_cast<sf::IPAddress*>(UserData);
// Print something...
while(true){
// Create the UDP socket
sf::SocketUDP Socket;
// Create bytes to send
char Buffer[] = "sending info.";
// Send data to "192.168.0.2" on port 4567
if (Socket.Send(Buffer, sizeof(Buffer), *ip, 4444) != sf::Socket::Done)
{
// Error...
}
}
}
void receiveInfo(void *userData)
{
// Print something...
while(true){
// Create the UDP socket
sf::SocketUDP Socket;
// Bind it (listen) to the port 4567
if (!Socket.Bind(4444))
{
// Error...
}
char Buffer[128];
std::size_t Received;
sf::IPAddress Sender;
unsigned short Port;
if (Socket.Receive(Buffer, sizeof(Buffer), Received, Sender, Port) != sf::Socket::Done)
{
// Error...
}
// Show the address / port of the sender
std::cout << Buffer << std::endl;
Socket.Close();
}
}
int main()
{
sf::IPAddress client[2];
int connected = 0;
while(connected < 2){
// Create the UDP socket
sf::SocketUDP Socket;
// Bind it (listen) to the port 4567
if (!Socket.Bind(4444))
{
// Error...
}
char Buffer[128];
std::size_t Received;
sf::IPAddress Sender;
unsigned short Port;
if (Socket.Receive(Buffer, sizeof(Buffer), Received, Sender, Port) != sf::Socket::Done)
{
// Error...
}
// Show the address / port of the sender
client[connected] = Sender;
Socket.Close();
sf::Thread* send = new sf::Thread(&sendInfo, &client[connected]);
sf::Thread* receive = new sf::Thread(&receiveInfo, &client[connected]);
// Start it !
send->Launch();
receive->Launch();
connected++;
}
while(true){
}
return EXIT_SUCCESS;
}
client:
Code: [Select]
#include <SFML/System.hpp>
#include <SFML/Network.hpp>
#include <iostream>
void sendInfo(void *UserData)
{
// Print something...
while(true){
// Create the UDP socket
sf::SocketUDP Socket;
// Create bytes to send
char Buffer[] = "client sending info.";
// Send data to "192.168.0.2" on port 4567
if (Socket.Send(Buffer, sizeof(Buffer), "127.0.0.1", 4444) != sf::Socket::Done)
{
// Error...
}
}
}
void receiveInfo(void *userData)
{
// Print something...
while(true){
// Create the UDP socket
sf::SocketUDP Socket;
// Bind it (listen) to the port 4567
if (!Socket.Bind(4444))
{
// Error...
}
char Buffer[128];
std::size_t Received;
sf::IPAddress Sender;
unsigned short Port;
if (Socket.Receive(Buffer, sizeof(Buffer), Received, Sender, Port) != sf::Socket::Done)
{
// Error...
}
// Show the address / port of the sender
std::cout << Buffer << std::endl;
Socket.Close();
}
}
int main()
{
// Create the UDP socket
sf::SocketUDP Socket;
// Create bytes to send
char Buffer[] = "Client Joined.";
// Send data to "192.168.0.2" on port 4567
if (Socket.Send(Buffer, sizeof(Buffer), "127.0.0.1", 4444) != sf::Socket::Done)
{
// Error...
}
sf::Thread* send = new sf::Thread(&sendInfo);
sf::Thread* receive = new sf::Thread(&receiveInfo);
// Start it !
send->Launch();
receive->Launch();
while(true){
}
return EXIT_SUCCESS;
}