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Graphics / Texture smoothing, window stretch, white/grey pixels
« on: May 03, 2020, 09:46:12 pm »
Is there a technical explanation for why some textures might have these artifacts when stretching with texture smoothing? Is there something I can do to the "faulty" textures to help them along and remedy this? Stretching the window with smoothing enabled is quite desirable for me here, so I'd like to do something other than just turning smoothing off.
https://i.imgur.com/Tss2AGa.png
If it can look fine for some textures then surely there's a way to get it to look good for all of them.
https://i.imgur.com/Tss2AGa.png
If it can look fine for some textures then surely there's a way to get it to look good for all of them.