Hello guys,
I am recently working with SFML libraries and I am trying to do a Space Shooter game from scratch. After some time working on it I get something that works fine but I am facing one issue and I do not know exactly how to proceed, so I hope your wisdom can lead me to a good solution. I will try to explain it the best I can:
Enemies following a path: currently in my game, I have enemies that can follow linear paths doing the following:
float vx = m_wayPoints_v[m_wayPointsIndex_ui8].x - m_pos_v.x;
float vy = m_wayPoints_v[m_wayPointsIndex_ui8].y - m_pos_v.y;
float len = sqrt(vx * vx + vy * vy);
//cout << len << endl;
if (len < 2.0f)
{
// Close enough, entity has arrived
//cout << "Has arrived" << endl;
m_wayPointsIndex_ui8++;
if (m_wayPointsIndex_ui8 >= m_wayPoints_v.size())
{
m_wayPointsIndex_ui8 = 0;
}
}
else
{
vx /= len;
vy /= len;
m_pos_v.x += vx * float(m_moveSpeed_ui16) * time;
m_pos_v.y += vy * float(m_moveSpeed_ui16) * time;
}
*m_wayPoints_v is a vector<Vector2f> that basically holds the 2d points to be followed.
Related to this small piece of code, I have to say that is sometimes given me problems because getting closer to the next point becomes difficult as the higher the speed of the enemies is.
Is there any other way to be more accurate on path following independtly of the enemy speed? And also related to path following, if I would like to do an introduction of the enemies before each wave movement pattern starts (doing circles, spirals, ellipses or whatever before reaching the final point), for example:
For example, in the picture below:
The black line is the path I want a spaceship to follow before starting the IA pattern (move from left to right and from right to left) which is the red circle.
Is it done hardcoding all and each of the movements or is there any other better solution?
I hope I made myself clear on this...in case I did not, please let me know and I will give more details. Thank you very much in advance!