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Messages - John6

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Awesome, I appreciate the help. I just checked it out and I think there is visual studio on Mac. It would be really helpful to reuse the exact same project file because of all of the various compile settings in visual studio that will carry over. If that doesn't work for whatever reason I'll just try the same thing on XCode. Thanks again!

EDIT:

It looks like CrossCompiler was the magic word! This seems to be the exact solution to my problem, I can just add a build option for linux and for Mac. This is great!

https://devblogs.microsoft.com/cppblog/using-visual-studio-for-cross-platform-c-development-targeting-windows-and-linux/

EDIT2:

Woops, it looks like I jumped the gun on posting. The crosscompiler on visual studio seems to only be for Linux. Looks like the best option is still just to use a mac.

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I'm just unfamiliar with the process. What would be the simplest way to do that? Would I just open Visual Studio on a Mac, download my project from github, try to compile it, and just start fixing any emergent bugs? Would I have to recreate the project from scratch and then copy paste the code in each file?

Thanks for your help!

3
Hi all,

I am nearly finished creating a game in SFML for windows. I used visual studio as my environment. I want the game to be playable on OSX as well, but I'm not sure how much work it will take. The instructions to build on Mac using XCode are clear, but I'm wondering if there is a way to simply convert my already made windows project into one that will run on a Mac. Any advice or resources would be greatly appreciated.

Thanks,
John

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