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General / Re: What process would I follow to port my game from Windows to Mac?
« on: July 21, 2020, 06:37:53 pm »
Awesome, I appreciate the help. I just checked it out and I think there is visual studio on Mac. It would be really helpful to reuse the exact same project file because of all of the various compile settings in visual studio that will carry over. If that doesn't work for whatever reason I'll just try the same thing on XCode. Thanks again!
EDIT:
It looks like CrossCompiler was the magic word! This seems to be the exact solution to my problem, I can just add a build option for linux and for Mac. This is great!
https://devblogs.microsoft.com/cppblog/using-visual-studio-for-cross-platform-c-development-targeting-windows-and-linux/
EDIT2:
Woops, it looks like I jumped the gun on posting. The crosscompiler on visual studio seems to only be for Linux. Looks like the best option is still just to use a mac.
EDIT:
It looks like CrossCompiler was the magic word! This seems to be the exact solution to my problem, I can just add a build option for linux and for Mac. This is great!
https://devblogs.microsoft.com/cppblog/using-visual-studio-for-cross-platform-c-development-targeting-windows-and-linux/
EDIT2:
Woops, it looks like I jumped the gun on posting. The crosscompiler on visual studio seems to only be for Linux. Looks like the best option is still just to use a mac.