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Graphics / Re: RenderTexture does not get destroyed properly when antialiasing is set
« on: November 13, 2020, 03:46:45 pm »
I built master from 20 september, runned my test code and results are the same.
Anyway i tested it few more times and found out that behaviour depends on size and antialiasing level:
-size 8000x1200, antialiasing 8 works
-size 8000x1200, antialiasing 4 does not work
-size 14000x1200, antialiasing 4 or 8 works
-size 1200x5000, antialiasing 4 or 8 doesn not work
-size 3300x5000, antialiasing 4 or 8 works
-size 3300x7000, antialiasing 4 or 8 works
-size 5480x2000, antialiasing 4 doesn not work
-size 5480x2000, antialiasing 8 works
works - RAM freed
does not works - RAM not freed
Maybe its hardware/software specific or somthing in openGL.
Anyway i tested it few more times and found out that behaviour depends on size and antialiasing level:
-size 8000x1200, antialiasing 8 works
-size 8000x1200, antialiasing 4 does not work
-size 14000x1200, antialiasing 4 or 8 works
-size 1200x5000, antialiasing 4 or 8 doesn not work
-size 3300x5000, antialiasing 4 or 8 works
-size 3300x7000, antialiasing 4 or 8 works
-size 5480x2000, antialiasing 4 doesn not work
-size 5480x2000, antialiasing 8 works
works - RAM freed
does not works - RAM not freed
Maybe its hardware/software specific or somthing in openGL.