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Graphics / Update globalbounds
« on: December 21, 2020, 02:25:17 pm »
I am trying to make collision with intersects. This works as expected. But when I move my player with sprite.move and I try to dodge the enemy intersect it still intersects. I found out that when I do sprite.move the globalbounds don't move so the intersects detects the startposition of the player. How can I move my globalbounds too with my player sprite.move?