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General / Re: How do I pause an sf::Clock? (SFML 2.0)
« on: December 23, 2020, 08:37:40 pm »
Just to add, I did it this way:
while (Pause == true) {
time_paused = time.getElapsedTime().asSeconds() - gametime;
while (Pause == true) {
time_paused = time.getElapsedTime().asSeconds() - gametime;