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Window / Re: Win10 Joysticks have more than 32 buttons, can't get status on any of them
« on: May 13, 2021, 07:35:18 am »
The Cmake build of SFML was way easier than I was expecting. And also changing that one line worked! It now reports the accurate number of buttons on those devices, and most importantly reflects the status of the buttons I care about.
The only semi-weird thing is that my initial poll of all the button states still says all 0's sometimes when some are pressed. For my use, that doesn't matter.
Anyway, I'm happy now with my local build for a while, though it would be nice if this could make it into the mainline eventually.
The only semi-weird thing is that my initial poll of all the button states still says all 0's sometimes when some are pressed. For my use, that doesn't matter.
Anyway, I'm happy now with my local build for a while, though it would be nice if this could make it into the mainline eventually.