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Messages - Igonicol

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1
Feature requests / First impressions
« on: July 08, 2010, 11:55:47 am »
1.
I see that PrtScrn actually works when using SFML (with SDL it would not copy a screencapture to the clipboard) which is nice.
My program however has a function to save a .bmp in the application directory when 'PrtScrn' is pressed.  So I don't want to use it for something other than taking a screenshot, but I wanted to have this functionality associated with it.  However, since the OS PrtScrn functionality seems to still work, this is acceptable.

2.
No, but it makes for smaller filesize by a factor of 4.  I suppose if it was necessary I would write my own saving and loading scheme for 1-bit per pixel which is the format for glDrawBitmap();

3.
Less convenient to deal with than with integers.  Growing inaccuracy over time.

2
Feature requests / First impressions
« on: July 08, 2010, 11:22:30 am »
I converted over from SDL using OpenGL to try SFML and the following 3 things presented themselves:

1.  SFML does not support the 'PrtScrn' key

2.  SFML does not support 1-bytepp bitmaps

3.  SFML Clock function return type is 'float'

Otherwise the initialization was much less code than SDL.

I'm not sure how to handle double buffering or as it relates to the RenderWindow.Display() function

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anything