It's work in progress (and almost finished), so don't bother writing CMake files again from scratch.
If you want I can send you the current version of my CMake files, they should work at least for dynamic build.
Mkay. I had part of a set built already but it looks like the current SVN for 2.0 doesn't run on a Mac due to lacking the code for AGL contexts so I moved the work over to work for 1.6/1.7; if you don't have scripts for those I can put up a patch file (they were really trivial to make.)
That would be great.
Which sound formats does this code support? It is robust enough, or at least actively maintained?
From the docs:
Depending on what libraries are available, the full set of recognised extensions is: .wav, .flac, .ogg, .it, .mod, .s3m, .xm.
It's not as many as sndfile lists but it covers the most common ones that most games actually need. As for maintenance, Allegro 5 seems to be in healthy development.