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Graphics / Re: Image with out of objects sf::Texture and sf::Sprite
« on: August 20, 2021, 02:24:29 am »you don't need a lot of textures and sprites, you just need one of each for every image.Okay, so, I'll try to minimize number of textures and sprite. Thanks you.
the way you are trying to do is simply wrong, you'd be creating and destroying the images every frame. thats too expensive to the cpu.
and sf::Image can't be drawn to the screen. you use it only when you need to change something in the image (as changing some pixel color).