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Messages - r0d

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1
SFML projects / Re: SFGUI (0.2.0 released)
« on: December 03, 2013, 04:03:18 pm »
Thank you binary4E0,

I downloaded the SFML sources and compiled it with vs2013 compilator, and now every thing is ok.
Thank you :)

2
SFML projects / Re: SFML Installer
« on: December 03, 2013, 03:54:04 pm »
Hello,

is it possible to compile SFML in 64bits for VS2013 with this auto-installer? If yes, how?
Thank you.

3
SFML projects / Re: SFGUI (0.2.0 released)
« on: December 03, 2013, 03:00:45 pm »
Hello,

I want to test SFGUI, but I have problems to compile it. I'm on windows 7 with VS 2013 express ed.
I downloaded the last release: on this page, I downloaded the zip file (the button on the right).
I also downloaded the last release of SFML (2.1), but only the "user package" (only binaries and include files).
I managed to generate the VS projects files for SFGUI with cmake.
But when I compile (ALL_BUILD), I got some link errors about the sf::String::begin() fonction that is unresolved:
Quote
2>Engine.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: class std::_String_const_iterator<class std::_String_val<struct std::_Simple_types<unsigned int> > > __cdecl sf::String::begin(void)const " (__imp_?begin@String@sf@@QEBA?AV?$_String_const_iterator@V?$_String_val@U?$_Simple_types@I@std@@@std@@@std@@XZ) referenced in function "public: class sf::Vector2<float> __cdecl sfg::Engine::GetTextMetricsA(class sf::String const &,class sf::Font const &,unsigned int)const " (?GetTextMetricsA@Engine@sfg@@QEBA?AV?$Vector2@M@sf@@AEBVString@4@AEBVFont@4@I@Z)

But I looked in SFML/String.hpp  and this function is well declared (indeed there is 2 version, one returns an iterator, an the other a const iterator).

So first of all, I wanted to bring to your attention this little problem.
And now, what must I do? Do you think I have to download the source code of SFML and compile it?


4
General / Hundreds of linker warnings
« on: December 07, 2010, 12:33:35 pm »
Quote from: "Laurent"
There's no more SFML_DYNAMIC, now it's SFML_STATIC (for static libs).

Ok, thank you.

Quote
SFML :evil:
Ooops sorry :oops:

5
General / Compiling SFML 2.0 into static libraries through make
« on: December 07, 2010, 12:31:52 pm »
Ok.
But how can I do to compile in static on Windows? I can't find this :oops:
Must I add the SFML_STATIC preproc variable in every vcproj (sfml-windows, sfml-graphics, etc.)?

6
General / Compiling SFML 2.0 into static libraries through make
« on: December 07, 2010, 10:29:38 am »
And on Windows, can we compile the sfml 2 as a static library?

7
General / Hundreds of linker warnings
« on: December 07, 2010, 10:28:19 am »
hi,

I got the same problem with the SFML 2.
But i do something weird: i compiled the smfl2 as a dynamic library (well i guess i did it because the smfl-xxx.dll are much more bigger than the smfl-xxx.lib, and because my program that use the smfl lib need the dlls to run). But my program that use the smfl lib is compiled without the precompiler declaration SFML_DYNAMIC.

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