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Graphics / Re: Isometric tiles, far apart
« on: August 23, 2021, 05:36:34 pm »
All this is my bad. I have checked the texture coordinates 100 times but that was the problem.
At one time i thought it was something wrong with my compiler or sfml. But ofc that is never the case.
The problem was caused due to texture coordinated being rotated wrong and therefor it didn't line up.
At one time i thought it was something wrong with my compiler or sfml. But ofc that is never the case.
The problem was caused due to texture coordinated being rotated wrong and therefor it didn't line up.