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Window / Get win32 window handle (HWND) *SOLVED*
« on: July 14, 2010, 07:19:48 pm »Quote from: "Laurent"
But using SFML to create a DirectX window is not the best choice, almost everything in sf::Window is based on OpenGL.
Is anybody already aware of any problems I might encounter that make this combination (D3D + SFML) unusable? Could I be taking a dead end path?
Basically, I did not start with SFML and then decide on DX instead of GL. I pretty much started with DX since I have much more experience with it and then discovered SFML. I really like the SFML library but I prefer D3D to OpenGL. I would just like to use sf::Window to clean up my window creation and manipulation code and I have always planned on keeping all of the rendering firmly in my own code, going straight to D3D/GL. Moreso since I plan to use all of the other SFML libraries (Input, Sound, Network) as the only solution for those segments.
Would that be ok or am I missing something from the picture?