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Graphics / Re: Point not drawn in coordinates: (0,0)
« on: November 02, 2021, 04:36:15 pm »
I found the answer in
That the coordinate system in OpenGL is represented with the y-axis pointing up.
In SFML, the frustum was turned upside down,
So that the Y-axis is pointing down.
Because of this, everything that is on the X axis with y = 0 becomes invisible.
That the coordinate system in OpenGL is represented with the y-axis pointing up.
In SFML, the frustum was turned upside down,
So that the Y-axis is pointing down.
Because of this, everything that is on the X axis with y = 0 becomes invisible.