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General discussions / Re: SFML tutorial series
« on: November 11, 2021, 08:00:13 pm »Sounds interesting, but also very time intensive for someone to completely follow
Do you have a plan on how to tackle the 2D Dungeon RPG?
Like explaining the C++ and SFML basics I guess can to some extended by "winged", but creating a fully polished game, takes a lot more planning and designing, than what you will probably be able to do on 30min to 2h livestreams. Looking at released SFML games which I followed the development, each of them took more than a year and they spent on average more than 2h per day.
I guess the goal isn't to have the best game, but hope you're not underestimating the effort required - don't forget the 80-20 rule.
Hey,
Sorry for the late reply. I completely forgot to check back here
I agree It will take time and planning. I anticipate that the first maybe 10 hours will be very popular, the next 90 hours will be less so, and finally, maybe only a handful of people will stick around to the very end. I hope that is not the case, but from looking at different streamers / YouTubers, that seems the case.
As for the RPG game, I have a plan in mind of how I want the gameplay to be and how the code structure will be, I am trying to scope this down as much as humanly possible but at the same time making a polished product that is fun.
For the game itself, I won't do anything too complex, just an editor, quest system, inventory, a few enemy types, few puzzles, and I will create tools so the community can create their own dungeons and enemy types.
It is going to be a challenge and it might take more than a year if I am streaming 2 hours a day, but I will try my best to fit as much as possible in a year. Only time will tell.
I really want to be able to show people how to create a fully finished product and release it on stream. My plan is to make the game open sources. Let see if I manage to get it done
SFML is one of my most beloved libraries, and I really want to make a game in it. After this project is done, I will probably jump into another library like MonoGame and make another series on how to make a full game using that library. Will see. Let me finish this one first