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General / Codeblocks, gcc4.4 Crashes
« on: July 21, 2010, 08:27:25 am »
I just followed the tutorial for setting up sfml here: http://www.sfml-dev.org/tutorials/1.6/start-cb.php. I replaced my mingw folder with the files linked on the tutorial.
The code compiles, but crashes immediately after running. I'm not sure if it is relevant, but I am running XP SP 3.
Though I dont think it is related to this bug, I've noticed another strange quirk with sfml. Even though I set my link options to the debug dlls, the application will not run unless it finds the release dlls.
The code compiles, but crashes immediately after running. I'm not sure if it is relevant, but I am running XP SP 3.
Code: [Select]
#include <SFML/Graphics.hpp>
int main()
{
// Create the main window
sf::RenderWindow App(sf::VideoMode(800, 600), "SFML window");
// Load a sprite to display
sf::Image Image;
if (!Image.LoadFromFile("cb.bmp"))
return EXIT_FAILURE;
sf::Sprite Sprite(Image);
// Start the game loop
while (App.IsOpened())
{
// Process events
sf::Event Event;
while (App.GetEvent(Event))
{
// Close window : exit
if (Event.Type == sf::Event::Closed)
App.Close();
}
// Clear screen
App.Clear();
// Draw the sprite
App.Draw(Sprite);
// Update the window
App.Display();
}
return EXIT_SUCCESS;
}
Though I dont think it is related to this bug, I've noticed another strange quirk with sfml. Even though I set my link options to the debug dlls, the application will not run unless it finds the release dlls.