public void Run
() { load
(); // game loop Clock clock
= new Clock
(); while(window
.IsOpen) { window
.DispatchEvents(); totalTimeElapsed
= clock
.ElapsedTime.AsSeconds(); deltaTime
= totalTimeElapsed
- prevTimeElapsed
; prevTimeElapsed
= totalTimeElapsed
; frameTimeElapsed
+= deltaTime
; if (frameTimeElapsed
>= UPDATE_TIME
) { update
(); this.window.Clear(this.backgroundColor); draw
(); this.window.Display(); } } } Hi, there. I just started making a link-up game with SFML.Net and was surprised by how great this tiny library is. By developing the game, I am also learning the structure of a game engine. Here i am seeking advices for the development of a game engine (especially lighting system), anyone there could share his experiences?