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Messages - DiscoNic1P

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1
Window / sprite is outside of window
« on: March 07, 2022, 09:10:22 pm »
I just want to know how can you know when a sprite is outside a view when it is shotted by a character. Also the character can go to the border, so the mainview center.x can be the world min x and the same thing goes to the center y

if ((normalBullets.getPosition().x < player.getPosition().x - mainView.getCenter().x  || normalBullets.getPosition().x > player.getPosition().x + mainView.getCenter().x  || normalBullets.getPosition().y < player.getPosition().y - mainView.getCenter().y || normalBullets.getPosition().y > player.getPosition().y + mainView.getCenter().y))

2
General / Re: How to use correctly the trigger
« on: March 07, 2022, 06:38:49 pm »
So I should write if (sf::Joystick::getAxisPosition(0, Joystick::Axis::Z) == 1.f) inputs.fireMask = true;

3
General / How to use correctly the trigger
« on: March 07, 2022, 05:17:08 pm »
I want to use my right trigger from my xbox controller when the player want to shoot a bull. But I don't understand why this line of code is always false. Can someone tell what part is wrong?

if (sf::Joystick::isButtonPressed(0, Joystick::Axis::Z)) inputs.fireMask = true;

Pages: [1]
anything