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Messages - DevGoose

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General / Re: Error when building my project in visual studio
« on: April 02, 2022, 10:59:39 pm »
Do you have any idea why in my other projects the code worked when it was in it's normal place even though sfml was 32 bit and my projects were 64.

2
General / Re: Error when building my project in visual studio
« on: April 02, 2022, 11:52:49 am »
It worked thank you :)

3
General / Re: Error when building my project in visual studio
« on: April 02, 2022, 11:03:54 am »
My project is 64 bit and sfml is 32.

So i am supposed to delete sfml and download the 64 bit one onto my computer right?

4
General / Error when building my project in visual studio
« on: April 02, 2022, 10:11:16 am »
Hello,

I am getting the following error when i try to build my project: The application was unable to start correctly (0xc000007b). Click OK to close the application. I am 99.9% certain the code works fine the only thing is that i made an src folder to put the code int it where the file .vcxproj is in. I am pretty sure where the code is, is causing the problem because i have made two projects before and none of them did this and the code in those projects was not separeted from vcxproj or others here's the output message.

'Asteroids.exe' (Win32): Loaded 'C:\Dev\PROJECTS\c++\Asteroids\Windows\Asteroids\x64\Debug\Asteroids.exe'. Symbols loaded.
'Asteroids.exe' (Win32): Loaded 'C:\Windows\System32\ntdll.dll'.
'Asteroids.exe' (Win32): Loaded 'C:\Windows\System32\kernel32.dll'.
'Asteroids.exe' (Win32): Loaded 'C:\Windows\System32\KernelBase.dll'.
'Asteroids.exe' (Win32): Loaded 'C:\Dev\PROJECTS\c++\Asteroids\Windows\Asteroids\x64\Debug\sfml-window-d-2.dll'.
'Asteroids.exe' (Win32): Unloaded 'C:\Dev\PROJECTS\c++\Asteroids\Windows\Asteroids\x64\Debug\sfml-window-d-2.dll'

One thing that i found weird was that when window-d-2.dll gets loaded it immadiatly gets unloaded.

SFML is version 2.5.1, on Windows.

Thank-You in advance.

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