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SFML projects / Re: Imperium Scenario System
« on: April 06, 2023, 08:09:52 am »
Hello,
Back to share some recent updates I've made to ISS. A couple of weeks ago I released another gamemode that I've been working on for a while called Tweaker Turmoil. Tweaker Turmoil is a wave-based combat heavy gamemode where the goal is to build and defend your base from enemies and survive all 15 waves. At the end of each wave you have the opportunity to loot the map for resources and craft new structures for your base. Here is the devlog from when it was released: https://kenny-shields.itch.io/imperium-scenario-system/devlog/503920/2023-03-18-tweaker-turmoil
Just yesterday I released another update for this gamemode which adds a recruit/ally system which essentially allows you to encounter and recruit friendly NPCs to help defend your base. More info can be found in the devlog: https://kenny-shields.itch.io/imperium-scenario-system/devlog/512526/2023-04-05-recruit-system
Here is a screenshot from the gamemode for those interested:
Back to share some recent updates I've made to ISS. A couple of weeks ago I released another gamemode that I've been working on for a while called Tweaker Turmoil. Tweaker Turmoil is a wave-based combat heavy gamemode where the goal is to build and defend your base from enemies and survive all 15 waves. At the end of each wave you have the opportunity to loot the map for resources and craft new structures for your base. Here is the devlog from when it was released: https://kenny-shields.itch.io/imperium-scenario-system/devlog/503920/2023-03-18-tweaker-turmoil
Just yesterday I released another update for this gamemode which adds a recruit/ally system which essentially allows you to encounter and recruit friendly NPCs to help defend your base. More info can be found in the devlog: https://kenny-shields.itch.io/imperium-scenario-system/devlog/512526/2023-04-05-recruit-system
Here is a screenshot from the gamemode for those interested: