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Feature requests / Screen position transforms
« on: September 12, 2011, 05:00:44 pm »
Oh, it's in the RenderWindow class! Most weight of my suggestion was on that part...
The inverse would mainly be used for checking pixels, which is hardly ever done now days. It's a lot more complicated with hardware textures and all the rest.
Can't think of any other use for the inverse... nope.
Thanks for pointing me right.
The inverse would mainly be used for checking pixels, which is hardly ever done now days. It's a lot more complicated with hardware textures and all the rest.
Can't think of any other use for the inverse... nope.
Thanks for pointing me right.