About the online scores:
- it's only available on the Windows build - I may have a Linux build soon too,
- they are experimental and can cause latency,
- you won't save a score on line if you're resuming a saved game,
- there are now 3 hi-scores screens: 10 best scores online, 10 best scores of the day, 10 best scores local.
Have fun !
Hi, good job on your game.
Although i don't think there's a definitive and yet simple solution for that topic, i think you should add at least minimum security.
Not providing source code is a disputable way of securing any protocol (after all, aren't all the best cryptographic algorithm public ?).
I am sure the community can provide some good idea on that matter if you are interested.
EDIT :
Ok some simple adds could discourage most of the bad intended people (like myself), for instance, you could check on the server side the http header for sfml-network related stuff (this would make it harder to fake a packet with standard tools i think).
You could also make some "game logic" related tests : is it possible to have this extraordinary score at level 2 with the base equipment ?
it would be wise to add some flood containment mecanism to the server too.
good luck, carry on.