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DotNet / Loading (Big/Non-Power 2) Images Error
« on: September 16, 2010, 11:25:44 pm »Quote from: "Laurent"
QuoteThe problem is, i've had this working with different engines like SDL, ClanLib, XNA and SlimDX and it loaded fine
Yes, because:
- SDL doesn't use hardware acceleration at all, so image size doesn't matter
- ClanLib and XNA are not as low-level as SFML and can handle this kind of stuff (ie. they can split the image automatically and handle it internally)
- if SlimDx is a pure Direct3D wrapper, it must have the same limitation; I don't know much about it though
Thanks for the input, i'm now working on expanding my class to split images up in to manageable chunks. It'll work out better anyway.
I love SFML so far, i'm using it in conjuction with WPF and so far everything is working out fantastic.