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Messages - Zeba

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After a whole day of trying, I finally managed to do it :) Thank you very much eXpl0it3r for guiding me in the right direction !

I want to share my actions, I hope that this tutorial will also help someone.
So here's what I did to make SFML work on Windows 11 and Code::Blocks 20.03:

1) First I downloaded the latest version of the gcc compiler and MinGW for the MSCVRT runtime from WinLibs https://winlibs.com/. Previously, I had a compiler and library installed in the UCRT runtime environment.
2) Then I switched my OS compiler to it, and also switched to it in the Code::Blocks compiler settings.
3) I built SFML version 2.5.1 from source files using CMake 3.25.3.
4) Opened the SFML build in Code::Blocks and generated several configurations for it in CMake (for shared libraries enabled/disabled, both for the runtime mode and for debug mode).

Victory !
* Now you can create an empty project and connect the project compiler to the SFML source "include" folder, and the project linker to the SFML Build "lib" folder.
* You need to link the necessary libraries for debug mode and release mode.
* Copy and paste the necessary dll libraries into the project folder and create a file main.cpp.

Paste the code from the SFML website in it and build your project - and now you will see a green circle

Ha, that was really fun :) Good luck to everyone !

2
I changed the CodeBlocks compiler to my installed compiler in my OS - gcc 13.1.0. Also, I switched SFML to version 2.6.0 x32.
 
When I build my project, I get the same issues again as before, but with a different version of my compiler.
 
 -------------- Build: Debug in NewProject (compiler: GNU GCC Compiler)---------------

g++.exe -L..\..\..\..\..\..\SFML-2.6.0\lib -o bin\Debug\NewProject.exe obj\Debug\main.o   -lsfml-graphics -lsfml-window -lsfml-system
C:/msys64/ucrt64/bin/../lib/gcc/x86_64-w64-mingw32/13.1.0/../../../../x86_64-w64-mingw32/bin/ld.exe: skipping incompatible ..\..\..\..\..\..\SFML-2.6.0\lib/libsfml-graphics.a when searching for -lsfml-graphics
...
and so on.

Now the gcc compiler versions are the same, but still nothing works. Here's what I have - https://imgur.com/a/B3XHj9L



The second option I tried is to create SFML from source code using CMake. So, first I downloaded the SFML 2.5.1 source archive and generated a build with the "Code::Blocks - MinGW Makefiles" option enabled.
The SFML build is generated successfully, but when I run the build process in CodeBlocks, I get the following errors - https://imgur.com/a/YyIdnU3

I have Windows 11 and I use the gcc compiler in the UCRT runtime. Does this somehow affect the work in general?

I'm confused  :-\

3
It seems to me that I am making progress in finding a solution.

I tried to fix this problem in different versions of SFML, and this is what I got -

* 2.6.0 x64 - After I inserted all the following dll libraries into the folder with the .exe file, I received an error message that the system could not find the entry point (_ZSt28__throw_bad_array_new_lengthv) in the DLL ("sfml-graphics-2.dll "). Couldn't figure out what was wrong with it.

* 2.6.0 x32, 2.5.1 both x32 and x64 (MinGW), 2.5.1 (SJLJ) x32 - There is a different situation here, but all these SFML versions behave the same. The compiler seems to have found the missing dlls, but now it sends me this build log:

-------------- Build: Debug in NewProject (compiler: GNU GCC Compiler)---------------

g++.exe -L..\..\..\..\..\..\SFML-2.5.1\lib -o bin\Debug\NewProject.exe obj\Debug\main.o   -lsfml-graphics-d -lsfml-window-d -lsfml-system-d
C:/Program Files/CodeBlocks/MinGW/bin/../lib/gcc/x86_64-w64-mingw32/8.1.0/../../../../x86_64-w64-mingw32/bin/ld.exe: skipping incompatible ..\..\..\..\..\..\SFML-2.5.1\lib/libsfml-graphics-d.a when searching for -lsfml-graphics-d
C:/Program Files/CodeBlocks/MinGW/bin/../lib/gcc/x86_64-w64-mingw32/8.1.0/../../../../x86_64-w64-mingw32/bin/ld.exe: skipping incompatible ..\..\..\..\..\..\SFML-2.5.1\lib\libsfml-graphics-d.a when searching for -lsfml-graphics-d
C:/Program Files/CodeBlocks/MinGW/bin/../lib/gcc/x86_64-w64-mingw32/8.1.0/../../../../x86_64-w64-mingw32/bin/ld.exe: skipping incompatible ..\..\..\..\..\..\SFML-2.5.1\lib/libsfml-graphics-d.a when searching for -lsfml-graphics-d
C:/Program Files/CodeBlocks/MinGW/bin/../lib/gcc/x86_64-w64-mingw32/8.1.0/../../../../x86_64-w64-mingw32/bin/ld.exe: cannot find -lsfml-graphics-d
C:/Program Files/CodeBlocks/MinGW/bin/../lib/gcc/x86_64-w64-mingw32/8.1.0/../../../../x86_64-w64-mingw32/bin/ld.exe: skipping incompatible ..\..\..\..\..\..\SFML-2.5.1\lib/libsfml-window-d.a when searching for -lsfml-window-d
C:/Program Files/CodeBlocks/MinGW/bin/../lib/gcc/x86_64-w64-mingw32/8.1.0/../../../../x86_64-w64-mingw32/bin/ld.exe: skipping incompatible ..\..\..\..\..\..\SFML-2.5.1\lib\libsfml-window-d.a when searching for -lsfml-window-d
C:/Program Files/CodeBlocks/MinGW/bin/../lib/gcc/x86_64-w64-mingw32/8.1.0/../../../../x86_64-w64-mingw32/bin/ld.exe: skipping incompatible ..\..\..\..\..\..\SFML-2.5.1\lib/libsfml-window-d.a when searching for -lsfml-window-d
C:/Program Files/CodeBlocks/MinGW/bin/../lib/gcc/x86_64-w64-mingw32/8.1.0/../../../../x86_64-w64-mingw32/bin/ld.exe: cannot find -lsfml-window-d
C:/Program Files/CodeBlocks/MinGW/bin/../lib/gcc/x86_64-w64-mingw32/8.1.0/../../../../x86_64-w64-mingw32/bin/ld.exe: skipping incompatible ..\..\..\..\..\..\SFML-2.5.1\lib/libsfml-system-d.a when searching for -lsfml-system-d
C:/Program Files/CodeBlocks/MinGW/bin/../lib/gcc/x86_64-w64-mingw32/8.1.0/../../../../x86_64-w64-mingw32/bin/ld.exe: skipping incompatible ..\..\..\..\..\..\SFML-2.5.1\lib\libsfml-system-d.a when searching for -lsfml-system-d
C:/Program Files/CodeBlocks/MinGW/bin/../lib/gcc/x86_64-w64-mingw32/8.1.0/../../../../x86_64-w64-mingw32/bin/ld.exe: skipping incompatible ..\..\..\..\..\..\SFML-2.5.1\lib/libsfml-system-d.a when searching for -lsfml-system-d
C:/Program Files/CodeBlocks/MinGW/bin/../lib/gcc/x86_64-w64-mingw32/8.1.0/../../../../x86_64-w64-mingw32/bin/ld.exe: cannot find -lsfml-system-d
collect2.exe: error: ld returned 1 exit status
Process terminated with status 1 (0 minute(s), 0 second(s))
4 error(s), 0 warning(s) (0 minute(s), 0 second(s))



The build messages say:

Id.exe | cannot find -lsfml-graphics-d
Id.exe | cannot find -lsfml-window-d
Id.exe | cannot find -lsfml-system-d
          | error: Id returned 1 exit status




I have no idea what to do next

4
When I want to build my project, I get three warnings that the system cannot detect such dlls as sfml-graphics-2.dll , sfml-window-2.dll , sfml-system-2-dll.

I followed the tutorial on the official website and determined the path to the "include" folder for the compiler and "lib" folder for the linker in Project Build Options.

I want to use SFML as a dynamic library, so for Debug, I have linked three libraries: sfml-graphics-d, sfml-windows-d, sfml-system-d and for Release, I linked the same libraries without prefixes.

Further, when building a project, I encounter the problem that the system could not find the dll files that I described above.

I read on the forum that I need to copy these dll files and paste them into the project folder, but I don't understand two things:
1. Where and what files should I insert? (I copied these dll files to my project folder once, but other errors started to occur)
2. Why copy them at all if I have already configured the path to the library in Project Build Settings?

I apologize if I raise strange questions, I'm just starting my way with SFML, and I want to figure out how to configure it correctly

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