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General / Getting around automatic key-pauses?
« on: October 20, 2010, 04:48:23 am »
You don't have to put
within the Get Event loop. You can use it outside of that loop. I imagine that would fix your problem.
Code: [Select]
if (Input.IsKeyDown(sf::Key::Left))
Game.player->Move("Left");
within the Get Event loop. You can use it outside of that loop. I imagine that would fix your problem.