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Messages - The DarK'

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1
General / SFML no grapics window
« on: December 28, 2011, 03:47:32 pm »
Do you have an ATI graphic card ?

It could cause issue with SFML 1.6 (which is not maintened anymore). You can use 2.0.

2
General discussions / Switched times to Uint32 milliseconds in SFML 2
« on: December 25, 2011, 09:35:21 pm »
Quote from: "TomCatFort"
Well micro is still a thousand times better then milis! :D


Indeed !

However, the last git version doesn't provide the micro.


A possible solution, in order to keep the S of SFML, and deliver the exact nanosecond time : provide 2 functions.

GetElapsedTime() / GetFrameTime(); // In float (second), easy to manipulate. (Sprite.Move(ElapedTime * 20, 0) for example).

GetPreciseElapsedTime()  / GetPreciseFrameTime(); // In nanosecond.


So, everybody is happy  :)

3
Feature requests / A better sf::Randomizer
« on: May 13, 2011, 11:44:30 pm »
Quote from: "Laurent"
There's a standard API for random numbers, which is simple enough to use, and for more specific needs there are other APIs available (boost, next C++ standard).


Of course.

However, don't forget the S in SFML. In one line, we can have a random number, easilier than any other ways.

The only necessary improvement is to have the same result on all platform, and wich is not compiler-dependent.

Furthermore, it doesn't burdening SFML  :wink:

4
Graphics / Blurred text at non-integral coordinates
« on: September 19, 2010, 06:07:14 pm »
IMHO I think the best solution is like the smooth filter. SetSmooth/SetPixelPerfect.

Or better, SetSmooth(bool smooth, bool pixelPerfect = false);.

6
General discussions / SFML 2.0
« on: April 14, 2009, 08:34:35 pm »
Ok, thanks for indication.  :)

7
General discussions / SFML 2.0
« on: April 14, 2009, 08:17:48 pm »
Quote from: "Laurent"
Quote
Also, true static linking builds that require no DLLS to run

If you're talking about libsndfile and OpenAL DLLs, I can't link them statically because they are LGPL.


LGPL don't provide static compilation ??

8
Feature requests / sf::Shape::Line arguments
« on: July 12, 2008, 01:02:16 pm »
Quote from: "Wizzard"
I don't see why we can't provide two versions...



Me too.

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