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Feature requests / Mouse capture/grab
« on: October 26, 2010, 08:29:05 pm »
So is there really no grab input (like SDL_WM_GrabInput in SDL) for SFML? I'm currently trying to implement mouse look but looks like its impossible in window mode?!
Update!
The mouse look is working now, currently I'm using the workaround described by l0calh05t. But it would be really great if SFML is implementing a cross-platform input grabbing feature like SDL does with SDL_WM_GrabInput. Here is for instance the X11 implementation using XGrabPointer: X11_GrabInputNoLock
Update!
The mouse look is working now, currently I'm using the workaround described by l0calh05t. But it would be really great if SFML is implementing a cross-platform input grabbing feature like SDL does with SDL_WM_GrabInput. Here is for instance the X11 implementation using XGrabPointer: X11_GrabInputNoLock