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Messages - anachron

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Window / 1.6 number of joysticks
« on: November 03, 2010, 04:54:30 pm »
Today we did a preliminary test, using:
* 4 original ps3 controllers
* 1 logitech ps3 controller
* 2 Guitar Hero controllers

We changed the number of joysticks in Event.hpp to 16, and compiled SFML2.
Our test program only listens for button input, and outputs the controller id / button id.

The test was successful, as we got input from all 7 controllers.
This test was done under Linux.

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Window / 1.6 number of joysticks
« on: October 27, 2010, 10:51:07 am »
Quote
Is there any reason that SFML has to limit the number of gamepads at 4?

I am wondering the same thing, for mostly the same reason as you. We are making a single-screen multiplayer game and would like to have the possibility to use at least 8 controllers simultaneously.

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