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Messages - Beaker

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1
Window / Invisable title bar
« on: April 09, 2009, 09:01:29 am »
Hi!

Did you ever find a fix for this other than turning the visual settings off? I've just encountered the same problem in Hardy 8.10. But I liked the rubber windows.

Cheers.

2
Graphics / Problems using image.LoadFromFile
« on: November 24, 2008, 01:57:22 pm »
Are you using Visual Studio? If so, it tends not to set the paths correctly when debugging. Try setting the "working directory" in the project properties. If its not Visual Studio then sorry, I can't help, but I'm sure someone else can  :)

3
General / 2 Problems
« on: October 16, 2008, 11:59:40 am »
Quote
P.S.@Beaker: which driver version did you have before and which driver version do you have now?


Can't remember what I was on, but now I'm on 8.530.0.0 for Win XP. For 2000 though there is 6.2. Although if everything else runs fine, I agree, don't fix what's not broken.

4
General / 2 Problems
« on: October 16, 2008, 07:32:19 am »
I was having lots of crashes with atioglxx.dll until I upgraded my graphics drivers. Have you tried that?

5
General / bouncing
« on: October 07, 2008, 05:38:16 am »
Hi dude, did you get this solved in the end? If not, I can check it out tomorrow.

6
General / bouncing
« on: September 28, 2008, 09:07:17 pm »
Try checking to see if the ball will be off the screen coordinates on its next move, rather than once it has moved.

Code: [Select]
Vector2f checkPosition(Ball.speed * Ball.dir * App.GetFrameTime());
if( checkPosition.y <= 0 || checkPosition.y +10 >= WINDOW_HEIGHT)
    Ball.bounce_y();
Ball.Move(Ball.speed * Ball.dir * App.GetFrameTime());

7
General / bouncing
« on: September 28, 2008, 06:19:47 pm »
Can you post your code for your Ball.Move method.

Also, your bounce_y method can be simplified somewhat:

Code: [Select]
void ball::bounce_y()
{
    dir.y = -dir.y;
}

8
SFML projects / BrainFuck
« on: September 05, 2008, 06:21:12 am »
Quote from: "tgm"
you know, BrainFuck (TM) is actually a programming language
http://de.wikipedia.org/wiki/Brainfuck


Any chance of a BF binding for SFML?!

9
Window / Removing the console
« on: August 26, 2008, 12:13:19 pm »
If this is built in Visual Studio then in your project settings, go to Linker->System and set the SubSystem property to "Windows (/SUBSYSTEM:WINDOWS)". At least, that's where it is in VS2008.

10
SFML wiki / [Tutorial] Manage dynamic key binding.
« on: July 09, 2008, 12:51:47 pm »
How about using function pointers to map events to specific members of class instances?

11
SFML website / RSS
« on: June 16, 2008, 10:39:54 am »
Good work Laurent, cheers.

12
General / This application has failed to start because the application
« on: February 20, 2008, 12:38:29 pm »
I had previously encountered this problem and found it to be caused by windows side-by-side. The windows event log should say why the program failed to start and if it is a SxS problem then this should help:

http://msdn2.microsoft.com/en-us/library/ms235342.aspx

It basically explains how to redirect references to old libraries to the current ones.

13
SFML website / RSS
« on: January 17, 2008, 05:30:22 pm »
Hi there!

How about an RSS feed to notify of website updates?

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