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Messages - m0ng00se

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1
General / Linker errors using SFML 1.2
« on: January 19, 2008, 09:22:32 am »
noooooooooooooo

LDR: LdrpWalkImportDescriptor() failed to probe c:\Storage-DO-NOT-DELETE\MyGame-BACKUP\SFML-(BROKEN)\sfml-graphics.dll for its manifest, ntstatus 0xc0150002
Debugger:: An unhandled non-continuable exception was thrown during process load

Didn't make any difference. Two more hours wasted. Aaaarghhhhhh

That's it. I give up.

Goodbye SFML. You promised so much but delivered so little.

m0ng00se

2
General / Linker errors using SFML 1.2
« on: January 19, 2008, 09:13:21 am »
Okay I found where the compiler hid the DLL's when it built them and this time I built them with the 2008 *.SLN so now I'm about to test them

Fingers crossed.

m0ng00se

3
General / Linker Errors grrrrrrrrrrrrrrrrrrr
« on: January 19, 2008, 08:54:25 am »
Hi

I downloaded SFML early today and was greatly impressed with the documentation and the way it said it would work. I have previously used Dark SDK, Irrlicht and DX93D graphics engines.

I followed the VC++ 2008 installation tutorial exactly and everything was fine until I went to link the first sample tutorial app. It compiled fine but gave me 84 unresolved external errors and 296 warnings. Yes I included the right paths and specified it to link against the SFML libraries which it found. In fact if I didn't link against the SFML libraries I only got 11 errors.

Ten hours later after trying everything I could think of I dumped all the SFML DLL files into my Project directory and got no linker errors or warnings.

Now I get an exception error at runtime startup against every SFML DLL then the application crashes. The error is as follows:

LDR: LdrpWalkImportDescriptor() failed to probe
c:\VCprojectx\SAPHIRE-3D-XIRR\sfml-graphics.dll for its manifest, ntstatus
0xc01500

that happens against every DLL regardless if I choose MT/D or M/T or dynamic or debug or runtime or the kitchen sink.

So Twelve hours from download I find this forum and read the thread on linker errors and go off to rebuild all the libraries from scratch. So once again I followed the tutorial and now I have about a hundred *.obj files that VC++ 2008 created when I ran the *.SLN project in the VC 2005 directory (as per tutorial) and chose debug static configuration.

No *.lib files or *.DLL were created and I have no idea what to do with all those *.obj files or even if what I'm trying to do will fix the problem. I'm very frustrated because the product sounded great in the documentation but if just installing it is this buggy then I've gone off the idea of trying to build a commercial 2D game with it.

None of the other graphics engines I've tested had any problems at all installing or running. They just didn't do what I need and this product seemed on paper to be exactly what I wanted.

Can anybody give me some feedback on the problems I've encountered?

m0ng00se

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