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General discussions / How works complicated 2D animations
« on: December 03, 2010, 07:52:13 am »Quote from: "AlexM"
Quote from: "rXp"Quote from: "AlexM"another option if you're more comfortable with 3D is to animate it in 3D then render a series of orthogonal frames.
I'm not familiar with this option, could you elaborate or maybe post a link ?
do you use 3dsMax? If not it's pretty much the same for any 3d modeling program.
basically you make an animation, then render from a non-perspective viewport. In your render settings, set it to render to a sequence of images rather than a movie file.
After that you can take that sequnce of images and make a spritesheet.
Here's a classic example.
http://tsgk.captainn.net/?p=showgame&t=sy&sy=8&ga=261
Ok
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I use blender, I have the version 4 of 3dsmax but it's getting old and cost way to much to buy the last one
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Blender is great, and with the beta version you can really find yourself more easily of you come from 3dsmax
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