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General discussions / How works complicated 2D animations
« on: December 03, 2010, 07:52:13 am »Quote from: "AlexM"
Quote from: "rXp"Quote from: "AlexM"another option if you're more comfortable with 3D is to animate it in 3D then render a series of orthogonal frames.
I'm not familiar with this option, could you elaborate or maybe post a link ?
do you use 3dsMax? If not it's pretty much the same for any 3d modeling program.
basically you make an animation, then render from a non-perspective viewport. In your render settings, set it to render to a sequence of images rather than a movie file.
After that you can take that sequnce of images and make a spritesheet.
Here's a classic example.
http://tsgk.captainn.net/?p=showgame&t=sy&sy=8&ga=261
Ok That's what I was going for, it will be much easy for the animations.
I use blender, I have the version 4 of 3dsmax but it's getting old and cost way to much to buy the last one
Blender is great, and with the beta version you can really find yourself more easily of you come from 3dsmax