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Graphics / [Solved] Opacity for Sprites?!
« on: May 20, 2008, 03:05:41 pm »
SFML uses an alpha channel to store opacity as it uses the RGBA colorspace.
http://en.wikipedia.org/wiki/RGBA_color_space
You can use the method SetColor to change the alpha value.
http://www.sfml-dev.org/tutorials/graphics-sprite.php
http://en.wikipedia.org/wiki/RGBA_color_space
You can use the method SetColor to change the alpha value.
http://www.sfml-dev.org/tutorials/graphics-sprite.php