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Graphics / Re: [SOLVED] VertexBuffer caching for chunks rendering
« on: April 08, 2024, 10:12:07 am »Mine was a bit different, since my world data for each world chunk had several forms. The main data was a collection of 15 million road connections between GPS points. I loaded that for all of Australia at once (since I needed to do A* pat finding on it). It was less than 200MB of data for the whole country.
If I stored that area as small tiles I'd probably stream it in.
Ah ok I understand, in my case tiles are 16px (with 4/5x upscaling for recreate old school pixelate fx), so big maps could reach several gb. In this case I've to think about a sort of chunk streaming or something else such map splicing.