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Fixed it. The problem was that the texture was too big (2048*1024). If I scaled it down to 1024*768 it worked.
However, I found a more interesting workaround. (Using MinGW) The rev that didnt work was a win32 app (starting with WinMain). When I changed it to a regular native app (starting from int main), it loaded the textures at 1280*1024. In addition, it increased the frame rate from 3 to 60.
However, I found a more interesting workaround. (Using MinGW) The rev that didnt work was a win32 app (starting with WinMain). When I changed it to a regular native app (starting from int main), it loaded the textures at 1280*1024. In addition, it increased the frame rate from 3 to 60.