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Graphics / High DPI on MacBook retina display
« on: May 25, 2024, 10:45:18 pm »
When making a window, it seems to be scaled twice (with all the pixels) to match non-retina screens (I suppose). However, I am rendering a lot of relatively small text, which looks blurry. I want to use a native MacBook resolution instead. How can I accomplish that?
NSHighResolutionCapable is on. I also tried something like:
NSHighResolutionCapable is on. I also tried something like:
window->setView(sf::View(sf::FloatRect({0, 0}, {(float)windowSize.x * 2, (float)windowSize.y * 2})));
but virtual pixels still remain 2x2.