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Messages - qualcuno

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Graphics / Pass sf::vertex to vertex shader
« on: October 24, 2024, 10:17:55 am »
Hi,
i'm new to making shaders but from my understanding when using raycasting to make light you should pass the collision points of the rays to the vertex shader to make triangles, i just can't understand how.
Sorry for my bad english

2
General / Re: SFML inline files stopped working
« on: July 19, 2024, 07:21:17 pm »
Ok I just realized I had an if with ";" at the end so it was completely useless and the code ran anyway.

Thanks for the help, I guess I'm just stupid lol

3
General / Re: SFML inline files stopped working
« on: July 19, 2024, 05:15:12 pm »
Is that while compiling?

While compiling your application or SFML itself?

When I try to compile my application not SFML.
I don't actually get the error from compiling it but I get it when I open up the SFML files, only the inline ones.
If I run the game some stuff just doesn't work, however it worked before this happened

Sorry in advance if I made any grammatical mistakes, I'm not english

4
General / SFML inline files stopped working
« on: July 18, 2024, 10:53:25 am »
Hi,

I have been using SFML for some time now, but yesterday I closed visual studio 2022 and after I reopened it almost all the SFML .inl started all giving error like:
Rect is not a template
Vector2 is not a template
Utf is not a template
identifier "Uint8", "Uint32" is undefined

I tried:
cleaning the solution and rebuilding it, multiple times
reinstalling SFML
switching the solution platform from x64 to 32 bit

Even if I create a new project it keep giving the same errors

I'm on windows 11 64bit, SFML is set up as dynamic and I'm using what I guess is the default compiler for vs 2022


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