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« on: December 25, 2010, 06:52:59 am »
Being as it was reasonably difficult to port the game to DirectX using DirectDraw (Limited knowledge), I didn't really consider it a fair comparison. Yet I added it anyways.....
I used SFML version "1.6".
I made a simple pong game and ported it over to those platforms.
It took roughly 6 hours to create and an hour to port. The exception being with DirectX as its structure is way different.
My original intent was not to provide a 100% accurate comparison but to get an idea of the differences in performance.
I am well aware of the flaws in thinking this would be even close to a fair comparison.
The purpose of this thread was basically just to thank the developers.
I would have just removed that part but I didn't want to create a stub of a thread.