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Messages - queqomar

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Graphics / No more default constructor for sf::Sprite?
« on: February 05, 2025, 07:12:27 pm »
Hello everyone,

I’ve recently started working with SFML 3.0 and I’m facing an issue with the removal of the default constructor for sf::Sprite. In SFML 3.0, sf::Sprite now requires a texture to be passed during construction, which is a change from previous versions where the texture could be set later.

The main reason for my concern is that I prefer to initialize sprites without a texture initially and then assign a texture in a separate function, especially when the texture might not be loaded yet. This approach worked fine in SFML 2.x but is no longer possible in SFML 3.0.

While I can work around this by using lazy initialization (e.g., through std::unique_ptr), this feels cumbersome and inefficient for every sprite. The overhead of managing a unique_ptr just to allow lazy texture assignment doesn't seem ideal. Alternatively, using a placeholder texture works, but it feels like a less clean solution, as it can result in incorrect rendering if forgotten.

I’m curious if there are any other potential workarounds, and I’d appreciate suggestions from anyone who’s dealt with similar challenges.

Thanks!

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