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General discussions / Re: SFML Game Jam Submissions!
« on: August 05, 2013, 05:20:10 pm »
First of all, thanks for hosting this jam. I really enjoyed having an excuse to crank something out. This one had me up all night in a crunch to finish!
Here are some screens:
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Well, it's not quite as finished as I'd like, but I think I made good enough progress and at least it's playable. The story is that your most prized diamond was stolen by a cave-dwelling band of thieves. You must infiltrate their caves and take back what's yours! Oh, and also whatever treasure you manage to find along the way. Beware: the thieves won't go down without a fight! After finding the diamond, you must survive your escape back to the surface!
Controls:
Arrow keys: move and aim
X: Throw ninja rope
Z: Jump and release ninja rope
C: Drop bomb (limited supply)
Enter or space: restart game after death
Features:
Randomly generated levels
Dynamically lit world
Fully destructible terrain
Anyway, here's the download for Windows:
lite-jam.zip (3.5mb)
I do wish I had more time to spend on the spriting, they were all quite rushed since I wanted to focus on coding everything. Can you believe that in a jam with a light/shadow theme I didn't implement lighting until the last two hours?! My excuse is that I started late and worked slowly
I'm just glad it came together in the end, so I hope you all enjoy it.
Source code of release:
lite-src.zip
It includes my C::B project, but can be built and linked to SFML any of the usual ways. The only other dependency is that C++11 support must be enabled on the compiler suite (-std=c++11).
Cheers!
Here are some screens:
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
Well, it's not quite as finished as I'd like, but I think I made good enough progress and at least it's playable. The story is that your most prized diamond was stolen by a cave-dwelling band of thieves. You must infiltrate their caves and take back what's yours! Oh, and also whatever treasure you manage to find along the way. Beware: the thieves won't go down without a fight! After finding the diamond, you must survive your escape back to the surface!
Controls:
Arrow keys: move and aim
X: Throw ninja rope
Z: Jump and release ninja rope
C: Drop bomb (limited supply)
Enter or space: restart game after death
Features:
Randomly generated levels
Dynamically lit world
Fully destructible terrain
Anyway, here's the download for Windows:
lite-jam.zip (3.5mb)
I do wish I had more time to spend on the spriting, they were all quite rushed since I wanted to focus on coding everything. Can you believe that in a jam with a light/shadow theme I didn't implement lighting until the last two hours?! My excuse is that I started late and worked slowly

Source code of release:
lite-src.zip
It includes my C::B project, but can be built and linked to SFML any of the usual ways. The only other dependency is that C++11 support must be enabled on the compiler suite (-std=c++11).
Cheers!