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Messages - klj613

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General discussions / SFML Installation / Demo
« on: January 16, 2011, 09:31:27 pm »
Quote from: "Nexus"
You should not copy the files into the Visual Studio installation directory. Just specify the SFML paths (include and lib) in your project or in a property sheet that is used by your project. What's "CP"?

And what errors do you get?


I meant to type VC not CP. Sorry.
I followed the instructions on http://www.sfml-dev.org/tutorials/1.6/start-vc.php and I do not know what/where-is project "property sheet" to add libs? I did what the tutorial told me to do.

The error dump is http://www.nomorepasting.com/getpaste.php?pasteid=35344

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General discussions / SFML Installation / Demo
« on: January 16, 2011, 09:00:26 pm »
I have downloaded SFML 1.6 and I am following this tutorial.. http://www.sfml-dev.org/tutorials/1.6/start-vc.php.

I copied *.lib files to CP/lib and the include/SFML to CP/include (on MS Visual Studio 2010 Professional). Which this should make SFML available to all projects?

I also setup the Linker>Input>Additional Dependancies and C/C++>Preprocessor>Preprocessor Definations

When I try to compile my program it won't compile due to errors. Also the sf:: has a red line under it which I assume indicates it is not available.

Please note I am new to Game Development all together but I know several technologies relating to web development (PHP, etc)

Thanks in advance for any support
-klj613

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